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	<title>Comments on: Additional EO3 Media – Round 15</title>
	<atom:link href="http://www.nyleveia.com/2010/02/08/additional-eo3-media-round-15/feed/" rel="self" type="application/rss+xml" />
	<link>http://etrian.nyleveia.com/2010/02/08/additional-eo3-media-round-15/</link>
	<description>Gaming with bite</description>
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		<title>By: Nevada</title>
		<link>http://etrian.nyleveia.com/2010/02/08/additional-eo3-media-round-15/comment-page-1/#comment-114</link>
		<dc:creator>Nevada</dc:creator>
		<pubDate>Wed, 10 Feb 2010 10:56:44 +0000</pubDate>
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		<description>Link was temporarilly broken, but it should be working just fine now</description>
		<content:encoded><![CDATA[<p>Link was temporarilly broken, but it should be working just fine now</p>
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		<title>By: Holsety</title>
		<link>http://etrian.nyleveia.com/2010/02/08/additional-eo3-media-round-15/comment-page-1/#comment-111</link>
		<dc:creator>Holsety</dc:creator>
		<pubDate>Tue, 09 Feb 2010 18:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.nyleveia.com/?p=1976#comment-111</guid>
		<description>@Feather:
I&#039;m a bit sad to see some of the old classes go (really liked the Protector), but it&#039;s probably for the best. Hexer (Revenge) was beyond broken, and the transition from EO1 to EO2 left Troubadour a sobbing shell of his former glory. Same with Alchemist, sort of.

Rather than rebalance all the old classes AGAIN (and either nerf some too badly or introduce a new skill which is too broken) it&#039;s probably best to just mix and match the current/new generation with the new limit system and subclasses.

Can&#039;t wait for March. :D

(Also, could be me, but is that link for those portraits broken or what?)</description>
		<content:encoded><![CDATA[<p>@Feather:<br />
I&#8217;m a bit sad to see some of the old classes go (really liked the Protector), but it&#8217;s probably for the best. Hexer (Revenge) was beyond broken, and the transition from EO1 to EO2 left Troubadour a sobbing shell of his former glory. Same with Alchemist, sort of.</p>
<p>Rather than rebalance all the old classes AGAIN (and either nerf some too badly or introduce a new skill which is too broken) it&#8217;s probably best to just mix and match the current/new generation with the new limit system and subclasses.</p>
<p>Can&#8217;t wait for March. :D</p>
<p>(Also, could be me, but is that link for those portraits broken or what?)</p>
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		<title>By: Feather</title>
		<link>http://etrian.nyleveia.com/2010/02/08/additional-eo3-media-round-15/comment-page-1/#comment-110</link>
		<dc:creator>Feather</dc:creator>
		<pubDate>Tue, 09 Feb 2010 11:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.nyleveia.com/?p=1976#comment-110</guid>
		<description>Unfortunately, it&#039;s just those 10 classes. The old classes aren&#039;t returning - but the new subclass feature substantially increases the combinations you can make. :)</description>
		<content:encoded><![CDATA[<p>Unfortunately, it&#8217;s just those 10 classes. The old classes aren&#8217;t returning &#8211; but the new subclass feature substantially increases the combinations you can make. :)</p>
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		<title>By: Holsety</title>
		<link>http://etrian.nyleveia.com/2010/02/08/additional-eo3-media-round-15/comment-page-1/#comment-109</link>
		<dc:creator>Holsety</dc:creator>
		<pubDate>Tue, 09 Feb 2010 08:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.nyleveia.com/?p=1976#comment-109</guid>
		<description>Dang, just looked at the official site, and those are some awesome portraits. There&#039;s not a single class that doesn&#039;t look awesome!

Does this mean we&#039;ll have a total of 24 classes to mix and match, or will the classes from EO1 and 2 not be returning?</description>
		<content:encoded><![CDATA[<p>Dang, just looked at the official site, and those are some awesome portraits. There&#8217;s not a single class that doesn&#8217;t look awesome!</p>
<p>Does this mean we&#8217;ll have a total of 24 classes to mix and match, or will the classes from EO1 and 2 not be returning?</p>
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